Camaro Final Render
Modern Thor in LEGO form.
Medium Poly (Nex-Gen level) In-Game cobbled street, using Blender with Diffuse, Normal, Specular, Displacement and Occlusion Maps. 2015.
Practicing my skills in my spare time, hoping to improve on what I have.
3D Model of the Cornucopia prop used in the film “The Hunger Games (2012)” Created in Autodesk Maya. (2014)
Semi-Low Poly Worn Billboard (1400 polys). I also made a lower poly version (250 polys)
Wearing the kit of Western Sydney Wanderers. (2014)
To learn Blender I am recreating Bag End from Middle Earth, with the intention on rendering it within Unreal Engine 4. 2015
Low Poly In-Game cobbled street, using Blender with Diffuse, Normal, Specular and Occlusion Maps. 2015
To break up some painting I decided to model a quick Pokéball.
LEGO lady. Maya, Photoshop, Illustrator, Mudbox.
Modelled, textured in Maya , Mudbox and Photoshop. Rendered in Mental Ray. (2014)
Childhood dream come true.
Created in Maya, sculpted and 3D painted within Mudbox. Beast character with influences from Pokémon and fantasy. (2014)
Each of these models has been created using either Blender, Autodesk Maya or Autodesk 3DS Max, as I am able to use all fluently, along with now Mudbox and ZBrush.
All of the models above are my own.
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